Thesis Under Pressure

Our third and final year at USC is basically dedicated to our thesis. One big project that encapsulates everything we’ve learned so far, and lets us work on whatever project we want, completely directed by us. We even get a whole semester before that to settle on our direction.

Cool!

You know what’s less cool? Getting an assignment the first week of the semester in which we get a week to make a basic prototype of what we want our thesis to be! Nah, I’m just kidding it was pretty cool.

Especially when you turn the whole assignment into a joke.

For you see, making a whole thesis in one week became the meta narrative of my own project, and I set out to make the WORST representation of a thesis as humanly possible.

That includes making playing cards that were burned because I “hurriedly made them while cooking dinner”.

That includes making nonsensical character sheets with irrelevant stats like facetiousness, puns and two handed battle spoons.

That includes claiming I designed a VR section, but since I didn’t have the time to code it, I presented it as a paper prototype, i.e. put a glorified cardboard box on the player and give them toothpaste tubes for controllers.

Yeah, I had fun with this one.

Is this thing on?

Hello!

Meny here. After many delays and zero anticipation, I am finally ready to launch my blog.

I am already in my second semester of USC’s Interactive Media and Game Design program, so I have some catching up to do. I hope to update this page at least semi-frequently, talking about what I’m working on, what I want to work on, and just general goings on and tomfoolery.

Ok, I’m going to go work on my first post that actually has something interesting in it now, bye bye!