Kobolt is a 2.5D infinite runner game featuring procedurally generated levels and enemies featuring a crossbow wielding kobold seeking to protect his forest from enemy invaders. I programmed it from the ground up in Unity to test my abilities in game programming and gameplay design, and to thoroughly acquaint myself with the mechanics of coding procedurally generated environments.
The game required a balance between platforming and shooting abilities, as enemies can easily knock the player off the stage.
I used several assets from the Unity asset store in designing this game. The UI was implemented from the ground up.