Download Link

Kobolt is a 2.5D infinite runner game featuring procedurally generated levels and enemies featuring a crossbow wielding kobold seeking to protect his forest from enemy invaders. I programmed it from the ground up in Unity to test my abilities in game programming and gameplay design, and to thoroughly acquaint myself with the mechanics of coding procedurally generated environments.

The ame required a balance between platforming and shooting abilities, as enemies can easily knock the player off the stage.

I used several assets from the Unity asset store in designing this game. The UI was implemented from the ground up.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s