Fall from Grace is a first person VR experience in which you play as an AI computer virus caught between its purpose of sabotaging the creation of a life saving vaccine in a pandemic infested, overpopulated world and the suffering that it may cause millions of innocent people.
Game Details
Genre: VR, Narrative, Puzzle
Platform: Oculus, HTC Vive
Game Engine: Unity
My contributions
Served as game designer on this USC IMGD MFA thesis project.
Helped the director flesh out the mechanics available to the player to best suit the experience goal - cerebral puzzle solving.
Designed levels by creating rapid paper prototype layouts to test the different mechanics.
Designed 4 node switch puzzles.