Parallel is a 3D third person action-puzzle game about a woman on a journey through the multiverse to save her family. The protagonist has the ability to instantly traverse between these dimensions at her will.

Game Details

  • Genre: Action, Adventure, Puzzle

  • Platform: PC and Mac

  • Game Engine: Unity

My contributions

  • Served as level designer on this USC IMGD MFA thesis project.

  • Helped the director flesh out the mechanics available to the player to best suit the experience goal - fast paced movement and traversal based puzzle solving.

  • Designed levels by creating rapid paper prototype layouts to test the different mechanics, and later implemented them via greyboxing in Unity, creating the shape and feel of the level using Unity’s probuilder feature.

  • Created two complimentary level layouts for every environment, as the game’s core mechanic - multiverse traversal, swaps the layout at the push of a button.

  • Created 6 traversal puzzles based around core layout switching mechanic.

  • Fleshed out and completed the design and look of the levels using the finished art assets.

 
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